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Swords of the Serpentine (Part 1)
Solving the Riddle of Steel
Apr 18
•
Lucrécia Ludovico Alves
and
Bradley Haller
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Swords of the Serpentine (Part 1)
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Unsafe Sense of Security
Why do safety tools fail?
Apr 4
•
Lucrécia Ludovico Alves
3
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Unsafe Sense of Security
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March 2024
MEGALOS (Part 2)
Crystal hammering a prominent nail
Mar 21
•
Bradley Haller
and
Lucrécia Ludovico Alves
1
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MEGALOS (Part 2)
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MEGALOS (Part 1)
Crystal hammering a proeminent nail
Mar 7
•
Lucrécia Ludovico Alves
and
Bradley Haller
3
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MEGALOS (Part 1)
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February 2024
Mother May I?
If You Please.
Feb 22
•
Bradley Haller
4
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Mother May I?
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Nibiru (Part 2)
Memories of a Skyless World
Feb 8
•
Lucrécia Ludovico Alves
and
Bradley Haller
3
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Nibiru (Part 2)
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January 2024
Nibiru (Part 1)
Memories of a Skyless World
Jan 25
•
Lucrécia Ludovico Alves
and
Bradley Haller
4
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Nibiru (Part 1)
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Knowing The Ending
Endings in cooperative collaborative storytelling
Jan 11
•
Lucrécia Ludovico Alves
8
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Knowing The Ending
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December 2023
Mapping Violence
How the art-form can only draw maps as weapons
Dec 28, 2023
•
Lucrécia Ludovico Alves
10
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Mapping Violence
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Lancer: Battlegroup (Part 2)
This is the conclusion of the critical analysis of Lancer: Battlegroup. You can find the first part here. 5. Disassemble Engine Games have a flow…
Dec 14, 2023
•
Lucrécia Ludovico Alves
and
Bradley Haller
1
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Lancer: Battlegroup (Part 2)
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November 2023
Lancer: Battlegroup (Part 1)
Best time-travel roleplaying wargame
Nov 30, 2023
•
Lucrécia Ludovico Alves
and
Bradley Haller
8
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Lancer: Battlegroup (Part 1)
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Violet Tangerine and The Heist Game
A Designer Retrospective
Nov 16, 2023
•
Lucrécia Ludovico Alves
3
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Violet Tangerine and The Heist Game
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