This is the conclusion of the critical analysis of Lancer: Battlegroup. You can find the first part here. 5. Disassemble Engine Games have a flow, which, when you hit, the game pretty much runs itself. It is extremely satisfying. After examining the interactions of game elements, we single out the most important - the one that sets the pace of sessions, or even campaigns. We focus on how that engine works, how it makes the game move along, and what to do to make it do what you want to do - and how to keep it running clean.
Lancer: Battlegroup (Part 2)
Lancer: Battlegroup (Part 2)
Lancer: Battlegroup (Part 2)
This is the conclusion of the critical analysis of Lancer: Battlegroup. You can find the first part here. 5. Disassemble Engine Games have a flow, which, when you hit, the game pretty much runs itself. It is extremely satisfying. After examining the interactions of game elements, we single out the most important - the one that sets the pace of sessions, or even campaigns. We focus on how that engine works, how it makes the game move along, and what to do to make it do what you want to do - and how to keep it running clean.